Recent techniques for text-to-4D generation synthesize dynamic 3D scenes using supervision from pre-trained text-to-video models. However, existing representations for motion, such as deformation models or time-dependent neural representations, are limited in the amount of motion they can generate-they cannot synthesize motion extending far beyond the bounding box used for volume rendering. The lack of a more flexible motion model contributes to the gap in realism between 4D generation methods and recent, near-photorealistic video generation models. Here, we propose TC4D: trajectory-conditioned text-to-4D generation, which factors motion into global and local components. We represent the global motion of a scene bounding box using rigid transformation along a spline, and we learn local deformations that conform to the global trajectory using supervision from a text-to-video model. Our approach enables the synthesis of scenes animated along arbitrary trajectories, compositional scene generation, and significant improvements to the realism and amount of generated motion, which we evaluate qualitatively and through a user study.
DreamGaussian4D + Trajectory
4D-fy + Trajectory
Ours
w/o trajectory, w/o scale
w/ trajectory, w/o scale
w/ trajectory, w/ scale
@article{bah2024tc4d,
author = {Bahmani, Sherwin and Liu, Xian and Yifan, Wang and Skorokhodov, Ivan and Rong, Victor and Liu, Ziwei and Liu, Xihui and Park, Jeong Joon and Tulyakov, Sergey and Wetzstein, Gordon and Tagliasacchi, Andrea and Lindell, David B.},
title = {TC4D: Trajectory-Conditioned Text-to-4D Generation},
journal = {arXiv},
year = {2024},
}